Kraid is an Exarch and a construct crafted by Adahan in the early days of the world. It served as the god's eyes and ears in much of the world.


To be added

Kraid LoreEdit

To be added

Statistics BlockEdit

Kraid Level 33 Solo Soldier

Gargantuan Immortal Animate (Construct)

Initiative +22 ]Senses Perception +29, Darkvision

HP 1550 Bloodied 775; see also Second Wind

AC 51; Fortitude 49, Reflex 47, Will 48

Immune Disease, Fear, Poison, Sleep Resist 15 Variable (3/encounter; see glossary)

Saving Throws +5 (solo)

Speed 12, Fly 12, Hover 10

Action Points 2


Flawless Construction

Kraid scores a critical hit on a roll of 19 or 20.

Devastating Punch (Standard, at-will)

Reach 4; +40 vs. AC; 4d8+16 and the target is dazed (save ends).

Annihilating Flurry (Standard, at-will)

Kraid makes two Devastating Punch attacks.

Protective Light (Immediate Interrupt, when an attack hits Kraid, recharge 5, 6)

Roll a d20. On a roll of 10 or higher, the attack is negated.

Ground Pound (Standard, at-will, recharge 5, 6, only usable while on the ground)

Close Burst 8, +38 vs. Fort, 4d10+16 damage, and the target is knocked prone and immobilized (save ends) Miss: Half damage.

Eye Beam (Standard, At-will) ✦ Force

Ranged 15, +36 vs. Reflex, 3d8+8 Force damage and the target is slowed.


Alignment: Good Languages: Supernal

Str 42 (+32) Dex 18 (+20) Wis 36 (+29)

Con 38 (+30) Int 28 (+25) Cha 22 (+22)

Kraid TacticsEdit

To be added


This will change and adapt as we progress. This is only the current fluff.

Kraid was created by Adahan in the early days of the world in order to have a non-living companion. He was used as an ambassador for the god.

After Adahan met his end, Lazarus took the construct and used it to create the Mad Dwarf. The power-crystal that fueled the construct was washed away into the waters.